In the Developer Diary video, Game Director Toshifumi Nabeshima, Character Designer Yoji Shinkawa of Kojima Productions Inc, and Mech Designer Takayuki Yanase share their experiences and discuss their creative processes and what it was like working together on Left Alive. To save trapped civilians and uncover the mysteries behind the game’s plot, players can uncover alternate routes to avoid certain death, craft traps and weapons and utilize enemy weaponry. In the Extended Developer Walkthrough video, Game Director Toshifumi Nabeshima provides commentary over gameplay footage and talks in detail about the various skills and tactics players will have to use in order to survive. The creative team behind Left Alive share their collaboration experiences and provide gameplay commentary in two new videos released by Square Enix. The new update also makes some balance improvements across all of Players can choose to start a new save file with these settings or change the difficulty at any time through Left Alive's in-game option menu. More Wanzer durability - player-controlled mechs can take more of a beating, so you can stay in them longer It’s now possible to do major damage in a single hit Increased headshot damage and attacks from behind - hits to the head now do more damage and the effectiveness of attacks from the rear is also increased. Heavily reduced enemy health - enemies take less damage before going down Increased ammo limit - more ammo = more shooting! Reduced enemy damage output - enemy attacks do less damage, so you’ll be able to run and gun a little more freely than before Increased attack strength - your attacks will do more damage Playing with 'Casual Mode' selected comes with several gameplay adjustments including: In patch 1.03, players can now access a new difficulty option made specifically for those that wish to experience Left Alive purely for its story. Left Alive is getting a new patch update and is available now to download for PlayStation 4 and Steam, Square Enix has announced.
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